In may 2012, I was published in the peer-reviewed journal Well Played edited by Drew Davidson. My article was about (what else?) adventure games: “Time Tech and Tales and Tales: The fall and rise of the popularity of narration in games seen through Monkey Island 2 and Phoenix Wright: Ace Attorney”. It was based on an essay I wrote at the ETC about the same two games (Monkey 2 and Phoenix 1) and an article I wrote for this blog “When Will All the Classics Come?“. This article was mostly written right before Double Fine production’s Double Fine Adventure Kickstarter had been launched. I refer to it at the end, but adventure games were pretty much dead when the theme for the article was chosen. I don’t know if they still are.
“Time Tech and Tales” try to answer several questions that are important to me, but eventually led to another issue that could not be included in the article itself. The questions it did address though, are:
- Given how little interaction and freedom they apparently provide compared to other genres, why do we even have adventure games?
- How did adventure games gain such popularity?
- How did they lose it all?
- How did they evolve in the ten years between 1992 and 2002?
- What is their place now?
This leads to a last point that I could really not include: how did or should they have evolved between 2002 and 2012? There are a lot of possible answers to that last point, and I’ll do my best to answer them here or in whatever forum seems to be best.
In the meantime, blog reader, please share your thoughts about the issues raised in Well Played.